OK, enough spoilers already! Screenshots *hopefully* coming your way soon, but don't blame me if I fail. ![]() I've been toying with the idea of one huge, freely roamable map, requiring certain abilites to unlock new areas - if you've played Metroid games or the recent GBA Castlevania releases, that should give you an idea of what to expect ) However, the main difference will be that you need to rack up enough points to get the skillz, rather than collecting items. Regarding other matters, (ie the juicy code hacks) I have been making steady RPG-style changes. Just as soon as I can get WDC to accept my palette, some new screenshots may be making an appearance. I thought that this would be fitting, seen as the storyline takes place a long way in the future and has a much darker atmosphere than Wolfy's cartoony style. It was later ported to MS-DOS in 1995, with superior textures and graphics to its console counterpart. It is the only commercially released SNES game to be unlicensed. Graphically it has moved a long way now it bears very little similarity to the original's appearannce. Super 3D Noah's Ark is a 1994 Christian first-person shooter developed by Wisdom Tree for the Super Nintendo Entertainment System, and a total conversion of the SNES port of Wolfenstein 3D. But in all seriousness, I finally have the time to do this project proper justice.
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